GetAllyColorFilterState

comment

Returns the currently chosen player color display mode.

This is called "ally color mode" by the game (hotkey: Alt+A).

  • 0 aka "Mode 1" (default):
    • Minimap: Player colors, youself are white
    • World: Unit colors same as player color
  • 1 aka "Mode 2":
    • Minimap: Allies are teal, enemies are red, yourself are white
    • World: Unit colors same as player color
  • 2 aka "Mode 3":
    • Minimap: Allies are teal, enemies are red, yourself are white
    • World: Allies are teal, enemies are red, own units are blue
note

See: SetAllyColorFilterState

note

This setting affects how a unit's "Art - Team Color" (WE name) is displayed. If the models you use rely on this color to match player color, you can choose to force state=0 with SetAllyColorFilterState.

async
This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
patch

1.07

Source
common.j
return type
integer
Source code
native GetAllyColorFilterState      takes nothing returns integer